![]() What they did not say up front is how ridiculously overpriced they'd be, that they'd be the focus of launch week updates and communications with the community, and that they'd turn the game's cooperative Horde mode into a pay-to-win environment. In no way would these card packs - which can be purchased through in-game credits or real-life money - affect the competitive versus mode. The franchise's new developer, The Coalition, promised a while before release that the game's card system and randomized loot boxes would be for cosmetic items and would be entirely optional. ![]() Either way, it launched with a Store full of the always-controversial microtransactions which are awkwardly becoming the norm for triple-A franchise releases, even for games such as this with a full retail price tag. Players who pre-ordered the Gears of War 4 Ultimate Edition for $100 (or $130 in Canada) could play four days early. ![]() ![]() Gears of War 4 launched October 11th, 2016, five days before the time of this writing. ![]()
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